To make a helicopter work seamlessly under FilteringEnabled, you must divide the workload between two distinct environments: the and the Server (Script) .
-- Custom helicopter model heli_model = " helicopters/papa-bravo.lua"
local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro.P = 50000 bodyGyro.Parent = body fe helicopter script
: Most iterations of these scripts use specific keybinds for navigation:
: Using FE scripts is a violation of Roblox’s Terms of Service and can result in a permanent ban from specific games or the entire platform. Script Sources To make a helicopter work seamlessly under FilteringEnabled,
To create an exploit-resistant FE helicopter, you need three core components: the physical model, a server script, and a client local script. 1. Setting Up the Physical Model
Place a Script inside ServerScriptService and a LocalScript inside StarterPlayerScripts . 💻 The Code (ServerScriptService): Do you plan to add weapons systems (miniguns/rockets)
# Boundary checking if self.x < 0 or self.x > WIDTH: self.velocity_x *= -1 if self.y < 0 or self.y > HEIGHT: self.velocity_y *= -1
Will your helicopter feature or standard keyboard inputs ? Do you plan to add weapons systems (miniguns/rockets)?
local maxSpeed = 100 -- Studs per second local lastPosition = rootPart.Position task.spawn(function() while task.wait(1) do if vehicleSeat.Occupant then local currentPosition = rootPart.Position local distance = (currentPosition - lastPosition).Magnitude if distance > maxSpeed then -- Suspected physics manipulation or error local player = game.Players:GetPlayerFromCharacter(vehicleSeat.Occupant.Parent) if player then player:Kick("Vehicle physics inconsistency detected.") end end lastPosition = currentPosition end end end) Use code with caution.
High-speed physics objects can sometimes interact unpredictably with other players' characters. If a character is spinning rapidly and touches another, the physics engine may "fling" the other player due to the high momentum.