The server is the bouncer. Your local script is just a guy yelling at the bouncer from the parking lot.
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end)
Specifically designed for trolling, this GUI includes powerful tools to move parts, use btools, and kick targeted players. How to Make the Script Work (FE Kick/Ban Panel)
The provided script uses a simple dark theme. You can easily customise: op player kick ban panel gui script fe ki work
Based on the keywords provided in the title ("kick," "ban," "panel," "gui," "script," "fe"), this refers to a . These scripts are typically used in admin command hubs (like Infinite Yield) or standalone GUIs to control a game's server.
on how to secure your own games against these exploits.
-- Validate target if not targetPlayer or not targetPlayer:IsA("Player") then return end
This script detects button clicks and sends the player data to the server. The server is the bouncer
| Problem | Likely Cause | Solution | |---------|--------------|----------| | GUI doesn’t appear when pressing K | LocalScript didn’t run (non‑admin or error) | Check Output for errors. Verify your UserId is in allowedUsers . | | Kick/Ban does nothing | RemoteEvent not correctly wired | Ensure the RemoteEvent is named exactly AdminPanelRemote and is in ReplicatedStorage . | | “Unable to cast to Player” error | Server script receives wrong type | In the server script, validate targetPlayer is a player object. The example already does this. | | Bans reset when server restarts | Ban table is in memory only | Use DataStoreService to save bans. Example: local DataStore = game:GetService("DataStoreService"):GetDataStore("AdminBans") – load on server start and save when a ban occurs. | | Non‑admins see the GUI | Authentication missing on client | The client‑side isAdmin check prevents GUI creation. But also double‑check that the LocalScript doesn’t run for everyone. | | GUI flickers or duplicates | Script runs multiple times | Make sure you have only one LocalScript creating the GUI. Use if screenGui then screenGui:Destroy() before recreating if necessary. |
Inside AdminPanel , design your frame with a TextBox (for the target player's name), a TextBox (for the reason), a TextButton named KickButton , and another named BanButton .
-- Hotkey (KI) to toggle panel – press "K" (change as you like) userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.K then mainFrame.Visible = not mainFrame.Visible if mainFrame.Visible then updatePlayerList() -- refresh list when opened end end end)
local Admins = 12345, 67890 -- List of authorized User IDs This link or copies made by others cannot be deleted
Exploiters can easily look inside their game memory, find your RemoteEvent , and fire it manually using external software. If your server script does not contain the AllowedAdmins check shown above, any exploiter could instantly kick or ban everyone in your game server. Always keep your permission checks strictly on the server script layer. If you want to expand this panel, let me know: Do you need help of the GUI? Share public link
The "brain" of the system, which checks if the person using the panel is actually an admin before executing the kick or ban. Key Functionalities
Many malicious script providers label files as "Working FE OP Admin Scripts," but they are actually designed to steal your game progress, hijack your accounts, or inject malware into your device.
To make a panel work properly, you must use a :
– instead of plain buttons, you could display avatar thumbnails or include a search bar. This requires more advanced UI design but is entirely possible.