Reserved for high-end GPUs targeting 1440p or 4K resolutions. How to Install and Configure RTGI 0.36.1
This simulates the physical behavior of light, allowing it to "bounce." For example, if light hits a red floor, it will subtly reflect a red tint onto the surrounding walls.
Reduced flickering and "glowing" artifacts that were common in earlier, lower-sample-count ray tracing solutions.
Select the correct rendering API (usually DirectX 11 or DirectX 12 for modern games). reshade rtgi 0361
Note: As this shader is part of a premium Patreon library, it requires a subscription to the creator. If you'd like, I can: in specific games.
Installing ReShade RTGI 0.3.6.1 is relatively straightforward:
While it requires some patience to install and tweak, the reward is a transformative visual experience that brings depth, realism, and atmosphere to your gaming library. For many, it remains the definitive way to add breathtaking ray traced global illumination to almost any game. Reserved for high-end GPUs targeting 1440p or 4K resolutions
Heightens the atmospheric gothic horror by casting deep, accurate shadows into every dynamic corner.
Visit the official ReShade website and download the latest stable public release. For RTGI to work seamlessly, download the version with (required for depth buffer access in multiplayer games, though use with caution online). 2. Install the Shader Files
: Since it only knows what is on your screen, objects behind the camera or hidden behind other objects cannot cast shadows or reflect light. Version 0.36.1 and Development Context Select the correct rendering API (usually DirectX 11
To use RTGI 0.36.1, you typically need to be a supporter of Marty's Mods on Patreon, as the shader is part of a paid early-access program. Tuning the RTGI ReShade shader, with settings explained
This is the standout feature. It calculates light bounces, allowing colors from a bright surface (like a neon sign) to "bleed" onto surrounding objects and walls. Ambient Occlusion (AO):
Tune the fadeout settings to match with other shaders, often balanced at a maximum of 1.0 for better integration.
Helps the shader guess how "thick" an object is on your screen. Adjust this if you notice light leaking behind thin objects like pillars or character limbs.
: Adds "light bounces," allowing colors from one object to bleed onto another, creating much more realistic scenes. Immersive Ambient Occlusion