Assetto Corsa Evo V015 Early Access Top [SECURE ✓]

The cars feel "alive." Kunos has improved the weight transfer mechanics, making drifting, threshold braking, and hitting apexes feel more intuitive yet challenging.

Even in early access, the tire model and steering feedback are already a clear step up from the original AC. The transition from grip to slip feels more natural, and the weight transfer through the wheel is detailed and communicative—especially on laser-scanned tracks.

Menus feel unpolished—settings sometimes don’t save, button mapping resets, and the HUD can disappear mid-session. The UI is better than ACC’s but still clunky. assetto corsa evo v015 early access top

. After an initial launch where many online features were inaccessible, v0.1.5 re-enables the core backend systems: Game Economy

Assetto Corsa EVO demands a mid-to-high-end system for acceptable performance. VR and triple-screen setups require particularly powerful hardware. The cars feel "alive

However, v0.1.5 was not without its controversies. The update introduced a requirement that proved problematic for many players. Those with unstable internet connections faced constant disconnections and access issues. Perhaps most frustratingly, the update reset player progress —licenses, graphic settings, and personal configurations disappeared, forcing users to retake tutorials and readjust their vehicles.

The new single-player “Drivers’ Journey” mode (even in basic form) hints at a deep, non-linear career. Licenses, car ownership, and economy are not yet fully active, but the UI and concept are promising. After an initial launch where many online features

Understanding where v0.1.6 fits in the broader timeline highlights how rapidly Kunos is refining the title toward its highly anticipated 1.0 commercial launch. Assetto Corsa EVO Early Access 0.6 Now Available

However, VR performance remains demanding. One player with a high-end RTX 4080 Super and Pimax Crystal headset reported: "If I run at native resolution, I get a very low framerate at around 25-45 fps." Another high-end VR user noted that they could achieve stable 90fps only on low quality settings with various optimizations applied.