| Building | Input | Output | Used By | |----------|-------|--------|---------| | Fisherman’s Hut | — | Fish | All tiers | | Shepherd’s Hut | — | Wool | Citizens+ | | Hunter’s Hut | — | Meat | Citizens+ | | Farm (Wheat) | — | Wheat | Mill / Tavern | | Mill | Wheat | Flour | Bakery | | Bakery | Flour | Bread | Merchants+ |
To help tailor this strategy to your current game, let me know: What are you currently trying to sustain?
in a building's tooltip (e.g., 0:30 means 2 tons per minute). If a processing plant and its supplier have the same cycle time, use a 1:1 ratio.
Citizens demand more variety, requiring you to settle islands with different climates.
Goods are transported via cart to a Warehouse or Market Building, where they become available to your citizens. anno 1701 production chains
Here is an overview of the essential production chains in Anno 1701 , broken down by the needs of your growing population.
Pay attention to the efficiency percentage of your buildings. If a farm is at 50% efficiency, check if it has enough open tiles around it to plant crops or if the soil fertility matches the crop type. Key Production Chains by Social Class 1. Pioneers & Settlers: The Essentials Your early game focuses on survival and basic expansion.
To reach the endgame and sustain Aristocrats, you need complex, high-maintenance chains. A. Cocoa/Chocolate Cocoa Plantation →right arrow Chocolate Factory (Ratio: 2 Plantations to 1 Factory). B. Jewelry Jewelry: Gold Mine + Quartz Quarry →right arrow
Vineyards require specific northern hillside fertility. Plant them on islands with large mountain ranges to maximize available farming tiles. Master Layout and Efficiency Checklist | Building | Input | Output | Used
Sustained expansion requires a steady flow of construction materials beyond simple wood: : Required for more advanced buildings and roads. Ratio : 1 Clay Pit →right arrow 2 Brick Factories . Marble : Used for late-game luxury structures and monuments. Ratio : 1 Marble Quarry →right arrow 2 Marble Stonemasons . Advanced Consumer Goods
No single island in Anno 1701 contains every resource. You will inevitably need to establish to transport sugar, cotton, tobacco, and exotic goods between islands. Setting up efficient trade routes is just as important as optimizing your land-based production chains.
Every citizen tier requires specific goods to remain satisfied and upgrade to the next level. Production chains generally follow a simple flow:
Place processing buildings (like the Bakery) directly next to the raw material source (the Mill). Production buildings can exchange goods directly without a cart if they are close enough, saving your Market Wagons for other tasks. Citizens demand more variety, requiring you to settle
This is the first complex cross-resource chain. You must synchronize the harvest of both sugar and cocoa on a tropical island before processing them into chocolate. Jewelry (Aristocrat Ultimate Luxury) The Ratio: 1 Gold Mine + 1 Gem Mine →right arrow 1 Goldsmith
Your empire cannot grow without construction materials. Always maintain dedicated industrial zones for these three chains. Wood (Lumberjack’s Hut) 1 Lumberjack's Hut operates independently.
In Anno 1701 , a production chain is a series of buildings that work together to create a single final good. The game divides these chains into three distinct tiers:
Ensure your Sheep Farms have 100% pasture availability. Keep the Weaver's Hut close to the farms or a Warehouse to minimize transport times. Alcohol (Hop Farm →right arrow