Pivot Animator Stick Library -

The "old faithful" of the Pivot community. It hosts a massive database of STK files ranging from Dragon Ball Z characters to realistic military equipment.

If a figure from your library has hundreds of tiny segments (highly detailed models), loading multiple copies will lag your software. Try to use optimized, lower-segment figures for background characters.

Custom .stk files represent hours of work. Always keep a backup of your unique library outside of the program folder.

Building complex figures in Pivot’s native builder can be incredibly time-consuming. Here is why downloading or organizing a dedicated stick library is essential for any animator:

on using the Figure Builder to make complex objects pivot animator stick library

Are you having trouble a specific file you downloaded?

Using assets from a standardized library ensures that your characters, background elements, and props match in visual style, scale, and line thickness throughout your entire project. 3. Professional Visual Flair

Many creators link to their own "Stick Packs" (a collection of .stk files) in their video descriptions. How to Use the Stick Library in Pivot Animator

The figure will appear in your "Figure Selector" area on the left. 2. Using .PIV Files (Figure Packs) These are project files that contain multiple figures. Open: Go to File > Open Animation and select the .piv file. Copy: Select the figure(s) you want and press Ctrl+C . The "old faithful" of the Pivot community

: The official platform hosts a dedicated library page featuring curated packs submitted by the community, fully tested for compatibility with newer software versions. Community Hubs and Social Forums

: While most assets are .STK files, the library also includes .PIV files, which are animation packs containing multiple related figures that can be copied and pasted into new projects.

: This is the most critical step in making a figure that can be animated. After drawing your parts, you need to define how they move. You do this by marking specific segments as "Dynamic." A dynamic segment allows a joint to be moved. For a standard stick figure, you would mark the shoulders, elbows, hips, and knees as dynamic. The builder allows for bendy (flexible) dynamic segments for more natural-looking movements, like a curved back or tail.

Build a "base skeleton" (a naked humanoid) and save it. Then, load that base, add armor segments, and save it as "Knight." This creates a consistent scale across all your characters. Try to use optimized, lower-segment figures for background

If you use someone else's custom-built STK figure from a public library in a YouTube video or collaboration project, it is polite etiquette within the animation community to credit the builder in your video description.

Once you're comfortable with the basics, Pivot's Figure Builder offers a host of advanced features to make your creations truly stand out. You can adjust the thickness of segments, choose from millions of colors, and use the polyfill tool for filling larger areas and building detailed shapes. For those who want to go even further, you can even edit and customize existing figure types, building upon the work of other creators to add new features or modify characters to fit your own unique style.

A well-organized Pivot stick library accelerates animation, promotes consistent character design, and encourages reuse and collaboration. Focus on consistent scaling, modular parts, clear naming, and sharing usage instructions to make your library valuable to both yourself and the community.