In multiplayer, the host and all clients must have the in the exact same load order . Even a minor discrepancy—such as one player having an extra cosmetic mod disabled—can trigger the infinite “Reload Complete Joining” loop.

Are you getting an , or does the game just freeze/crash to the menu?

Remove mods that have not been updated for the current tModLoader core version, as they frequently break network handshakes. To help narrow down the exact issue, could you tell me:

Locate the folder and delete the Cache folder inside it.

| Aspect | Effect | |--------|--------| | | Adds 1–15 seconds depending on mod count & PC speed. | | Memory usage | Spikes during reload, then stabilizes. | | Mod cross-comms | Ensures all mods see final IDs (e.g., Thorium → Calamity recipes). | | World corruption risk | Very low; reload happens before world data is accessed. | | Multiplayer sync | Guarantees client’s internal state matches server’s post-reload. |

Ensure your dropdown selection matches the server host (e.g., both on "None" for the default stable build, or both on "1.4.4-preview"). 4. Allocate More RAM / Use 64-Bit

Despite having the same mods, minor differences in config files or sub-versions of mods can cause issues.

Reload complete.

This new UI explicitly tells the player which mods need to be downloaded, which need to be enabled, and which settings need to be changed to match the server. This transparency prevents the "silent failure" that plagued earlier versions, as players can now see exactly why the reload is happening.

It sounds bizarre, but a well-documented bug in certain versions of tModLoader causes network handshakes to crash if the client and server language settings do not perfectly align, or if specific mods fail to translate local files during the "Joining" phase. On the tModLoader main menu, go to .

How to Fix the "Reload Complete, Joining" Stuck Screen in tModLoader

Reload Complete Joining Tmodloader !exclusive! ❲2025-2026❳

In multiplayer, the host and all clients must have the in the exact same load order . Even a minor discrepancy—such as one player having an extra cosmetic mod disabled—can trigger the infinite “Reload Complete Joining” loop.

Are you getting an , or does the game just freeze/crash to the menu?

Remove mods that have not been updated for the current tModLoader core version, as they frequently break network handshakes. To help narrow down the exact issue, could you tell me: reload complete joining tmodloader

Locate the folder and delete the Cache folder inside it.

| Aspect | Effect | |--------|--------| | | Adds 1–15 seconds depending on mod count & PC speed. | | Memory usage | Spikes during reload, then stabilizes. | | Mod cross-comms | Ensures all mods see final IDs (e.g., Thorium → Calamity recipes). | | World corruption risk | Very low; reload happens before world data is accessed. | | Multiplayer sync | Guarantees client’s internal state matches server’s post-reload. | In multiplayer, the host and all clients must

Ensure your dropdown selection matches the server host (e.g., both on "None" for the default stable build, or both on "1.4.4-preview"). 4. Allocate More RAM / Use 64-Bit

Despite having the same mods, minor differences in config files or sub-versions of mods can cause issues. Remove mods that have not been updated for

Reload complete.

This new UI explicitly tells the player which mods need to be downloaded, which need to be enabled, and which settings need to be changed to match the server. This transparency prevents the "silent failure" that plagued earlier versions, as players can now see exactly why the reload is happening.

It sounds bizarre, but a well-documented bug in certain versions of tModLoader causes network handshakes to crash if the client and server language settings do not perfectly align, or if specific mods fail to translate local files during the "Joining" phase. On the tModLoader main menu, go to .

How to Fix the "Reload Complete, Joining" Stuck Screen in tModLoader