Developing a game for the wrong console will drain your budget. Always look at the percentage in the platform selection screen.
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Never develop a record-breaking game right after training your staff. Training boosts their stats immediately, inflating your target point threshold before they can actually produce the required work. Train your staff during the development of smaller, disposable games.
You cannot get a 176 score with an "Ok" or "Good" combination. It must be a . Below are the most reliable, high-yield combinations in the game: Action: Sci-Fi, Space, Cyberpunk, Military, Werewolf Adventure: Detective, Fantasy, Law, Time Travel, Comedy RPG: Fantasy, Sci-Fi, Cyberpunk, Medieval, Vampire Simulation: Airplane, City, Evolution, Transport, Hospital Strategy: Military, Space, History, Government, Business Casual: Dance, Fashion, Music, Virtual Pet, Sports 3. The Stage-by-Stage Slider Strategy (The 100% Rules)
Action/Sci-Fi, RPG/Fantasy, Simulation/Airplane, Strategy/Military, Adventure/Detective, and Casual/Virtual Pet. game dev tycoon guide 176
We can also look into the exact needed for the mid-game office transition, or analyze how to customize these sliders specifically for large and AAA game sizes . Share public link
: Maximize this slider completely. High-quality level design acts as a multiplier for your design points, benefiting almost every major genre combination.
Train your staff between game releases. Never train staff during an active development cycle, or your budget will collapse. 🚀 Phase 4: Large Games and AAA Success
: Choosing a combination that matches perfectly (e.g., RPG/Fantasy or Action/Sci-Fi). Developing a game for the wrong console will
5. Overcoming the "Sequel Slump" and Post-Release Maintenance
: Position this slider just above the midway point. A solid engine ensures your game handles technical stability, which is vital for Action and Strategy titles.
To execute this strategy, you must adjust the sliders in each of the three development phases. The numbers represent the percentage of effort assigned to each category. Stage 1: Engine, Gameplay, and Story : 100% Gameplay : 70%
During development, you allocate your time across three distinct stages using sliders. The total percentage across all three sliders in a single stage must equal 100%. Action Games Engine (100%) | Gameplay (80%) | Story/Quests (0%) Stage 2: Dialogues (0%) | Level Design (80%) | AI (100%) Stage 3: World Design (0%) | Graphic (100%) | Sound (80%) Stage 1: Engine (0%) | Gameplay (80%) | Story/Quests (100%) Stage 2: Dialogues (100%) | Level Design (80%) | AI (0%) Stage 3: World Design (100%) | Graphic (80%) | Sound (20%) Strategy and Simulation Games Stage 1: Engine (100%) | Gameplay (80%) | Story/Quests (0%) Stage 2: Dialogues (0%) | Level Design (60%) | AI (100%) Stage 3: World Design (0%) | Graphic (60%) | Sound (100%) Adventure Games Stage 1: Engine (0%) | Gameplay (20%) | Story/Quests (100%) Stage 2: Dialogues (100%) | Level Design (20%) | AI (0%) Stage 3: World Design (100%) | Graphic (80%) | Sound (20%) Casual Games Stage 1: Engine (0%) | Gameplay (100%) | Story/Quests (0%) Stage 2: Dialogues (0%) | Level Design (100%) | AI (0%) Stage 3: World Design (0%) | Graphic (100%) | Sound (100%) 3. Platform Selection and Market Share This link or copies made by others cannot be deleted
When you see a review score of or 11/11 , the underlying calculation is roughly 176/200 internally. Veteran players use "176" as shorthand for a "perfect game."
: Match your genre to a platform with a "Large" or "Great" market share for that genre (e.g., Action on the TES or PC).
Use marketing campaigns, attend the G3 convention, and release game demos right before launch. High hype multiplies initial week sales exponentially.