Once your Behavior Pack and Resource Pack are complete, you need to bundle them for the game to read. Select both your MyMod_BP and MyMod_RP folders. Compress them together into a single .zip archive.
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You can open Java .jar files within Blockbench to extract the 3D models and textures, then export them directly as a Bedrock geometry file ( .geo.json ). Limitations of Automated Tools While tools save hours of work, they are rarely perfect.
Change the file extension of your mod from .jar to .zip . Extract the folder. Inside, navigate to assets/[mod_id]/ . Here you will find the original .png textures and .json 3D models. how to convert jar to mcaddon
For advanced logic (like custom magic systems or tech machines) that standard JSON components cannot handle, you will need to write scripts using the inside the Behavior Pack. Step 5: Automated & Semi-Automated Tools
{ "format_version": 2, "header": { "description": "Converted Java Mod Behavior Pack", "name": "My Mod BP", "uuid": "INSERT_UUID_1_HERE", "version": [1, 0, 0], "min_engine_version": [1, 20, 0] }, "modules": [ { "description": "Behavior Pack Module", "type": "data", "uuid": "INSERT_UUID_2_HERE", "version": [1, 0, 0] } ] } Use code with caution. Step 3: Convert the Assets (Java to Bedrock) 1. Textures and Blocks
Java Edition and Bedrock Edition run on different coding languages (Java vs. C++). They have different block IDs, different rendering engines, and different file structures. A direct conversion involves rewriting code and remapping assets. Once your Behavior Pack and Resource Pack are
How to Convert JAR to MCADDON: A Complete Guide for Minecraft Modders
Bedrock requires a terrain_texture.json file for blocks and an item_texture.json file for items to map the short names of textures to their actual file paths. Converting 3D Models
Do you have any experience with , or would you prefer automated tool recommendations? Share public link This public link is valid for 7 days
Does the mod primarily add or complex machinery/mobs ? Are you comfortable using JavaScript for the game logic?
This comprehensive guide will walk you through the manual conversion process, available automated tools, and how to package your final product. Understanding the Architecture Difference
Handles the visual and audio assets (textures, 3D models, sounds, animations).
Inside, look for the assets folder (textures/models) and the data folder (recipes/loot tables). Step 2: Convert the Textures and Models