Portable: Backpack Battles V0.9.0f

Damage variance adjusted. Minimum damage reduced by 1, while maximum damage remains unchanged, slightly lowering its average Damage Per Second (DPS).

: Attack speed scaling reduced by 5%. Stamina cost increased slightly to prevent infinite attack loops without proper resource investment.

Backpack Battles v0.9.0f introduced minor balancing for the Berserker and Pyromancer classes, alongside adjustments to items like the Falcon Blade and Vampiric Armor. This hotfix also resolved tooltips issues and Goobert evolution bugs, serving as an intermediate step during the game's Early Access phase. For the full patch details, visit

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What are your thoughts on v0.9.0f? Are you switching mains, or do you think the Reaper is now too strong? Let us know on the official Steam forums.

Ranger builds benefit from the stabilization of stamina values, allowing precise critical hit scaling to shine.

After reaching 10 wins, you enter to push your ranking. Damage variance adjusted

These new pet/consumable items bring more synergy options for pet-based builds. New Recipes & Upgrades

Optimized the particle effects for high-stack Heat and Poison builds, drastically reducing late-game frame drops.

While the Berserker received the bulk of the attention, all classes benefited from new, neutral, and class-specific additions in the 0.9.0 series, which are refined in 0.9.0f. Neutral Items Stamina cost increased slightly to prevent infinite attack

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Lys, a Reaper who had grown tired of watching her poisoned daggers tickle tanky Berserkers, unrolled the parchment with trembling fingers.

: As a new class, the Berserker had a shaky start. The hotfix indirectly stabilized many of its core mechanics. The interaction between the Impractically Large Greatsword and the Anvil was fixed, and the Shield of Valor was made to work with the Gloves of Power.

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