It utilizes the framework to inject a virtual Xbox 360 controller directly into your Windows operating system. Once configured, any game running on your system recognizes your generic controller as an official Microsoft gamepad. Key Features of Version 4.10
Some controllers, particularly racing wheels and flight sticks, may not function correctly in certain games unless they are explicitly identified as a "GamePad". If you encounter issues where your controller is detected in X360ce but not in your game, navigate to the Advanced tab for your controller and set the "Device Type" drop-down list to "GamePad". After saving and restarting X360ce, your controller should be properly recognised.
Under the tab, add x360ce.exe to the whitelist. This ensures x360ce can still see your real gamepad.
: Transitioned from the old "Windows Forms" UI to a more modern Windows Presentation Foundation (WPF) X360ce 4.10
Use the slider if your controller feels unresponsive to micro-movements. Step 5: Save and Minimize
Go to the or Right Stick tab within your controller settings. Locate the Dead Zone slider.
: Microsoft .NET Desktop Runtime 4.8 or higher. It utilizes the framework to inject a virtual
Place the x360ce.exe file into a dedicated folder (e.g., C:\Program Files\x360ce ). Right-click the executable, select , go to the Compatibility tab, check Run this program as an administrator , and click apply. Launch the software. Configuring Your Controller
Upon launching version 4.10 for the first time, the application will detect that the virtual controller drivers are missing.
Works with both 32-bit and 64-bit games. Automatic detection of game architecture. If you encounter issues where your controller is
X360ce comes in both 32-bit and 64-bit versions. While a 32-bit version will generally run on 64-bit Windows due to available libraries, matching the architecture to your operating system is recommended for optimal performance.
A commonly reported problem: X360ce 4.10.0.0 Alpha would crash or malfunction when plugging in a racing wheel after the program was already running. Some users continued using this "outdated version" precisely because it remained the most stable option for their specific DirectInput racing wheel hardware.
The software supports an extensive range of DirectInput devices, including standard gamepads, joysticks, flight sticks, racing wheels, and pedals. The community-maintained database of gamepad presets includes over two and a half million individual device configurations, making it highly likely that your controller will be recognised and supported. Up to four controllers can be connected and configured simultaneously, enabling local multiplayer gaming on titles that support multiple players.